contacts_of : U64 -> Query
Asks for each Contact that involves the owner's Collider.
:= []
Builds the Queries that your game returns in Scene.queries. The owner is
the draw id that a Query belongs to. The host skips the owner's own
Collider. Read the results in the next step with QueryResults.
contacts_of : U64 -> Query
Asks for each Contact that involves the owner's Collider.
Asks for the nearest Collider along dir within max_distance, in slot 0.
The same as ray, in a slot that you choose. Use a different slot for
each Raycast of one owner.
Asks for each Collider that the shape at pos touches, in slot 0. A box
carries its half extents and does not turn.
overlap_slot : U64, U32, [Box(Vec3), Sphere(F32)], Vec3 -> Query
The same as overlap, in a slot that you choose. Use a different slot
for each Overlap of one owner.