The code of a button, as a Gamepad carries it.
Button
:= [
South,
East,
West,
North,
LeftShoulder,
RightShoulder,
LeftStick,
RightStick,
Start,
Back,
DpadUp,
DpadDown,
DpadLeft,
DpadRight,
]
A gamepad button, named by its place on the pad, not by its label. South
is the bottom face button: A on an Xbox pad, Cross on a PlayStation pad and
B on a Switch pad. A Gamepad carries the code. Your game decides what a
button means.
The triggers are not buttons. Read left_trigger and right_trigger.
True while the button is down on this pad.
True in the first step after the button went down on this pad. A button tapped between two steps is pressed but not held.
True while the button is down on any pad. For a game with one player.
pressed_any : Input, Button -> Bool
True when the button went down on any pad since the previous step.