default : Draw
Id 0, mesh 0, at the origin, scale 1, no rotation, a white tint and a
Pose of all zeros, which draws the bind pose. Mesh 0 draws the Fallback
mesh. Set mesh and id.
:= []
Gives the Draw that your game starts a record update from.
default : Draw
Id 0, mesh 0, at the origin, scale 1, no rotation, a white tint and a
Pose of all zeros, which draws the bind pose. Mesh 0 draws the Fallback
mesh. Set mesh and id.