ambient : Rgb -> Light
Light from all directions.
:= []
Builds the Lights that your game puts in Scene.nodes with the Light tag.
A colour carries its intensity and can exceed 1.
ambient : Rgb -> Light
Light from all directions.
directional : Vec3, Rgb -> Light
Light that travels along dir and casts no shadow.
sun : Vec3, Rgb -> Light
A Directional light that casts a shadow. Only the first one in a
depth-first walk of Scene.nodes casts a shadow.
Light from pos that falls off to zero at range.