The fixed mesh id of a Primitive: cube 1, sphere 2, plane 3. The Primitives load at startup and never unload, so you need no Pack.
Mesh
:= []
Turns mesh names into the mesh ids that a Draw carries.
The mesh id of a name in the Manifest. Call it once, in loaded, and keep
the id in your Model. A name that the engine did not load gives 0, the
Fallback mesh, and prints the name.
The Clip id of a Clip of a skinned mesh, by the mesh's name and the
Clip's name in the file. Call it once, in loaded, and keep the id in
your Model for a Draw's pose. A mesh or Clip name that is not in the
Manifest gives 0, which draws the bind pose, and prints the names.
clip_duration : Manifest, U32 -> F32
The duration in seconds of the Clip with this Clip id, the time of its
last key. Give it to Pose.loop to repeat the Clip. Clip id 0, or an id
that is not in the Manifest, gives 0.
Manifest : List({ name : Str, id : U32, duration : F32, clips : List({ name : Str, id : U32, duration : F32 }) })
The name-to-id list that loaded gets for one Pack. It has the same
shape as Vocabulary.Manifest.
Primitive : [Cube, Sphere, Plane]
The meshes that the engine builds itself. A loaded file has no tag. Give
its name to resolve.