identity : Pose
At the origin, with no rotation.
:= []
A position and a rotation, such as a Group's in the Scene. The host composes
Poses with the same rule as compose.
identity : Pose
At the origin, with no rotation.
compose : Pose, Pose -> Pose
The world Pose of local, a Pose given in the space of parent. The
result turns by local.rot first, then by parent.rot.
relative : Pose, Pose -> Pose
The Pose in the space of parent that compose(parent, _) sends to
world. Use it to keep a Node in place when it changes parent.
parent.rot must be unit length.
Pose : { pos : Vec3, rot : Quat }
A position and a rotation. Without a parent they are in world space.