60 degrees, in radians.
Camera
:= []
Builds the Camera that your game puts in Scene.camera. The View type
has the same shape as Vocabulary.Camera.
world_up : Vec3
+y, the up that look_at and follow give. To turn the camera over,
replace up with a record update.
look_at : Vec3, Vec3 -> View
A View from eye that looks at target, with world_up and
default_fov_y.
follow : Vec3, Vec3 -> View
A View that looks at target from target plus offset. Give it the
player's position each step, and the camera follows the player.
A point or a direction in 3D. +y is up.
Where the eye is, the point it looks at, the up direction and the vertical field of view in radians.